Module Make.MaxPool1D

type neuron_typ = {
  1. mutable padding : Owl_types.padding;
  2. mutable kernel : int array;
  3. mutable stride : int array;
  4. mutable in_shape : int array;
  5. mutable out_shape : int array;
}
val create : Owl_types.padding -> int array -> int array -> neuron_typ
val connect : int array -> neuron_typ -> unit
val copy : neuron_typ -> neuron_typ
val to_string : neuron_typ -> string
val to_name : unit -> string